DIAHYLEVA, . .; LESHCHENKO, . .; PAZIAK, . .; YURZHENKO, . . KAHOOT! AS A TOOL TO GAMIFY LEARNING PROCESS AT MARITIME HIGHER EDUCATION. Journal of Information Technologies in Education (ITE), [S. l.], n. 55, p. 25–34, 2024. DOI: 10.14308/ite000777. Disponível em: https://ite.kspu.edu/index.php/ite/article/view/882. Acesso em: 5 aug. 2026.