DEVELOPMENT OF FOREIGN-LANGUAGE COMMUNICATIVE SKILLS IN THE INTERACTIVE EDUCATIONAL ENVIRONMENT

Keywords: educational innovations, interactive learning environment, a virtual reality, augmented reality, communication skills

Abstract

The article deals with the didactic issues of interactive learning environments development for ESP (English for special purposes) studying in virtual or augmented reality. It is proved that such educational environments as a means of students English-speaking professionally oriented educational activity organization has an active character, includes multimedia, is a professionally and communicatively designed course for ESP teaching and learning and corresponds to a combined type of computer programs.
Issues of foreign language future users communicative language competence as a learning goal which can be realized on the condition of mastering in such types of speech activity as perception, production, interaction and mediation are considered. The system of training exercises is given taking into account the communicative activities interaction and instructions for their implementation into the conditions of an artificial (virtual or augmented reality) interactive educational environment are considered. The main instruments that should be implemented into the educational environment with the purpose of ESP study in a higher education establishment are identified. As a result of the experiment, it was revealed that out of nine exercises aimed at developing of ESP communication skills, five of them should contain tasks for listening, seven for speaking (monologic and dialogical), five for writing, three for reading, two of them should be on mediation. Such quantity of communicative exercises in combination with elements of computer games embedded in the educational environment and opportunities for students to design some educational elements (video, blogs, web pages, chats) independently provide a student-centric model of the learning process and have necessary motivation.

Downloads

Download data is not yet available.

References


1. OECD (2016). Innovating Education and Educating for Innovation: The Power of Digital Technologies and Skills, OECD Publishing, Paris. Retrieved from http://dx.doi.org/10.1787/9789264265097-en.
2. European Ambassadors for Creativity and Innovation (2009), Manifesto, European Union, Retrieved from http://www.create2009.europa.eu/fileadmin/Content/Downloads/%20PDF/Manifesto/manifesto.en.pdf.
3. Ananiadou, K. & Claro, M. (2009). 21st century skills and competences for new millennium learners in OECD countries, OECD Education Working Papers. No. 41, OECD Publishing. Retrieved from http://dx.doi.org/10.1787/218525261154.
4. Liu, T.Y. (2009). A context-aware ubiquitous learning environment for language listening and speaking. Journal of Computer Assisted Learning, 25, 515-527. doi:10.1111/j.1365-2729.2009.00329.x.
5. Nikolaeva, S.Yu. (eds.). (2003). European Recommendations on Language Education: Study, Teaching, and Evaluation. Kyiv: Lenvit.
6. Department of Education and Science of Ukraine. (2017). Methodical recommendations on teaching teaching subjects in general educational institutions. Retrieved from https://osvita.ua/doc/files/news/568/56860/metod_rekom_2017.pdf.
7. Vereitina, I.A. (2012). Virtuality in the educational environment. Theoretical and methodological journal "Higher Education of Ukraine", thematic issue "European Integration of Higher Education of Ukraine in the Context of the Bologna Process", No. 3 (Annex 2).
8. Cieutat, J.-M., Hugues, O. & Ghouaiel, N. (2012). Active Learning based on the use of Augmented Reality Outline of Possible Applications: Serious Games, Scientific Experiments, Confronting Studies with Creation, Training for Carrying out Technical Skills. International Journal of Computer Applications. 46 (20), 31-36. Retrieved from https://hal.archives-ouvertes.fr/hal-00739730/document.
9. Barab, S.A. et al., (2000). Virtual solar system project: building understanding through model building. Journal of Research in Science Teaching, 37(7), 19–756.
10. Liu, T. Y. (2009). A context-aware ubiquitous learning environment for language listening and speaking. Journal of Computer Assisted Learning, 25, 515-527. doi: http://10.1111/j.1365-2729.2009.00329.x.
11. Ibáñez, M. B., Di Serio, Á., Villarán, D. & Delgado, C. (2014). Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness. Computers & Education, 71, 1-13. doi: http://10.1016/j.compedu.2013.09.004.
12. Cuendet, S., Bonnard, Q., Do-Lenh, S. & Dillenbourg, P. (2013). Designing augmented reality for the classroom. Computers & Education, 68, 557-569. doi: http://10.1016/j.compedu.2013.02.015.
13. Pei-Hsun, E. L. & Ming-Kuan, T. (2013). Using augmented-reality-based mobile learning material in EFL English composition: An exploratory case study. British Journal of Educational Technology, 44(1), 1-4. doi: http://10.1111/j.1467- 8535.2012.01302.x.
14. Tsai, M., Liu, P. & Yau, J. (2013). Using electronic maps and augmented realitybased training materials as escape guidelines for nuclear accidents: An explorative case study in Taiwan. British Journal of Educational Technology, 44(1), 18-21. doi: http://10.1111/j.1467-8535.2012.01325.x.
15. Balog, A., Pribeanu, C. & Dragos, I. (2007). Augmented reality in schools: Preliminary evaluation results from a summer school. International Journal of Social Sciences, 2(3), 163-166.
16. Salmi, H., Sotiriou, S. & Bogner, F. (2010). Visualising the Invisible in Science Centres and Science Museums: Augmented Reality (AR) Technology Application and Science Teaching. In Web-Based Learning Solutions for Communities of Practice: Developing Virtual Environments for Social and Pedagogical Advancement. IGI-Global, pp. 185-208.
17. SCeTGo. (2018). Science Center To Go – A mixed reality learning environment of miniature exhibits. Retrieved from http://www.sctg.eu.
18. Cabero J. & Barroso J. (2016) The educational possibilities of Augmented Reality. NEW APPROACHES IN EDUCATIONAL RESEARCH, Vol. 5. No. 1, 44-50 ISSN: 2254-7399 doi: http://10.7821/naer.2016.1.140.
19. Savich, L. (2010). Teacher's Speech Culture: An Analysis of Scientific Intelligences by O.M. Bilyayev. Problemy pidhotovky suchasnoho vchytelia, №2.
20. Vashulenko, M.S. (2011). Methodology of teaching Ukrainian in elementary school. Educational and methodical manual for students of higher educational institutions. Kiev: Litera.
21. Dubaseniuk, O.A. (2004) Innovative educational technologies - the basis of the modernization of university education. Osvitni innovatsiini tekhnolohii u protsesi vykladannia navchalnykh dystsyplin, 3-14.
22. Licht, A.H, Tasiopoulou & E., Wastiau, P. (2017). Open Book of Educational Innovation. European Schoolnet, Brussels.
23. Dumont, H., Instance, D. & Benavides, F. (eds) (2010), The Nature of Learning: Using Research to Inspire Practice. OECD Publishing. Retrieved from https://www.oecd-ilibrary.org/education/the-nature-of-learning_9789264086487-en.
24. Willis J.R. & Leaver B.L. (2004). Task-based instruction in foreign language education: practices and programs. Retieved from http://www.eun.org/documents/411753/817341/Open_book_of_
Innovational_Education.pdf.
25. Maksimenko, S. D. (2004). General Psychology: Textbook. Kyiv: "Tsentr navchalnoi literatury".
Published
2018-06-28
Pages
027-039
How to Cite
VereitinaI., PopelO., & DobrovolskaN. (2018). DEVELOPMENT OF FOREIGN-LANGUAGE COMMUNICATIVE SKILLS IN THE INTERACTIVE EDUCATIONAL ENVIRONMENT. Journal of Information Technologies in Education (ITE), (35), 027-039. https://doi.org/10.14308/ite000665